Launching Sniper: Ghost Warrior 2, I was mentally ready to see and feel anything, but not that the game ultimately threw me. Really City Interactive created something that you can play? Did they really hear us? Look for answers to these and other questions in our video review.
Sniper: Ghost Warrior 2
The best comments
However, we played different games. If we were talking about Sniper Elite V2, I would agree. I didn’t notice this here. As soon as you come across a place where there are more than 5 enemies, you have to go into a deep stealth.
Golmaya lie. In a couple of places, it happened that he was sleeping and had to run away. He fled intentionally, for it was beneficial. He was afraid that they would not let them go, but in the end he ran away perfectly both times, there were no non -letters forward and invisible walls.
When I was told to destroy three anti -aircraft guns in a row, while interrupting the soldiers guarding them, it really became sick.
Yes it will not be a spoiler, but the anti -aircraft guns will have to clean exactly two. In addition, people next to them are destroyed literally by a couple of shots. I do not see any tragedy, sadness and problems in this.
If markers are so enraged – cut hard. There is no backlighting the place of hitting a bullet, nor markers of opponents. If he enrages that they say who to shoot at, then you can’t write anything here, in reality it happens that is what happens.
Honestly, I was waiting for the second The war of the ghost. I watched trailers, listened and read opinions, someone praised the game, someone said that it would fail, and I waited and waited. In my opinion, it turned out at times better than the first part. We got the best sniper simulator today.
I evaluate the game, not how much it costs on consoles. Who prevents it from buying it for 600 or 800 rubles for PC? Despite the fact that playing it with the mouse, I believe, is infinitely more convenient. And the graphon on the PC will probably be more equally.
In general, reduce the assessment of the game only because it stands like any other console game? What an absurdity?
And what the choice of weapons in the game about the sniper is needed? TOOOLO shot at one rifle, as you need to grab another?
Well, yes, you walk, take aim and shoot. The only problem is that where you see the uniformity of the gameplay, for some reason I see a large number of game situations. There is no such that the player stomp and the location for the location engaged in stripping, and then the long -awaited Kitzen happened. Rules and context are constantly changing.
And this is not a sniper simulator, but a witch practically, only without dynamics, but with a rifle for an advantage
Yes, when they stop calling the game a simulator? This is a shooter. From the first person. Concentrates on the topics of sniperism and the features of the work of these same snipers. But this is not a simulator. Sniper simulator is ARMA. The only and so far unique. Only there it is possible to lay a bypass of enemy positions for an hour and a half, only there you can make a mission in which the sniper will need to wait 15 hours before the target appears on the spot and only there are no arcade windows of wind and distance to the target with a meticulous ballistic modeltaking into account all the parameters, almost to the humidity and rotation of the Earth. Separately, these parts are somewhere else, but all this in the complex is ONLY In Armma.
And Sniper: Ghost Warrior 2 – this is an action movie. A good Hollywood militant like Strelka, who is also far from about how Mark Walberg lies in the bush for 2.5 hours and waits for a column of cars on the way. There are chases there, and explosions, and all sorts of conspiracies. But at the same time there are sniper realities, some features of purely sniper thinking and other chips are demonstrated. This is not a documentary, this is a feature film. From this side you need to evaluate the game, and not from the standpoint of a clean simulator. Moreover, there is no weapon in the simulator and the choice of weapons, and uniformity is a whole carriage.
You haven’t let anything good, believe me. The game is a pass, I had enough hours for three hours. Rail levels – neither a step to the left, nor a step right. Run to the point of shelling along the way killing dozens of enemies, as in the command. Moreover, you have to kill only from a sniper pistol. By the middle of the 1st act, this was already sick of this and the question arose that I play in Rambo in order to take out such crowds? If so, where is the machine gun and machine gun? If I’m still a sniper, then what the hell in an hour and a half I had to cut out a 100 person? In the meantime, you do not kill everyone further on the mission. Come to the point of shelling, and cover the detachment of special forces. They say someone to kill, a marker appears and you kill. If the first time is tolerant, then you are already sitting 3, 4 times, yawning, and you think when this crap is over. About clumsy animation, paper reeds and grass with which it is going on, hell knows that, the lack of physics of damage, etc. 1 act passed, the second began, I think, well, normal tasks will go. Fuck there. When I was told to destroy three anti -aircraft guns in a row, while interrupting the soldiers guarding them, it really became sick. Destroyed one, then in the same way the second, I banged, and everything is new. The game is very quickly blown away in terms of interesting gameplay, despite the fact that it does not look very good – and this is trouble.
What are you so attacked? Did he say that he doesn’t like? It was only a question and nothing more, maybe more likes more.
Or maybe it You bend with your subjective?
Of the minuses named in the comments that I did not mention, I can note two points:
– Hordes of enemies, invisible simply crowds of enemy;
– The game shit.
Regarding the first, I want to request a proof, because I did not have such a feeling. Yes, you have to kill regularly, but not the horde of opponents and at least not by the method of “hide-re-shut up”. But just as regularly past them you need to sneak up, conduct sabotage in order to distract attention or even ignore. Forced to kill/hide or run only in those places where without it can not pass. The rest of the player is free to decide for himself.
And about the second I personally have nothing to say. Taste she is a taste. On metacritis and meta -Schools, the game is also not a fountain for the game. The only problem is that my opinion is mine. And I do not relay the opinion of Methacritic, the opinion of most commentators or a former desk neighbor. I say and talk about what I saw, heard and felt myself.
I love sniper, hunted this for some time in Straykbol, even more hunted by this in Armma. And Sniper: Ghost Warrior 2, I liked it despite the fact that my predisposition in relation to him was the most negative. In my opinion, in the review, to my opinion, I attached quite quite sane arguments and applications for both the “pros” and “against”, so as not to be unfounded and fully express my (. ) the point of
view on the game. You can only hear from you that about the “multi -doctors”, “they do not allow to walk around” and “dumb rare check -enters”. About the lack of auto-regeneration, you will begin to complain.
The captain here in my ear tells me that if I considered the game boring, I would say so: “The game is boring UG, where you need to cut tons of enemies, I put a context, City Internet is incredible, we pass by”
Yes, of course, I cannot have an opinion of other people different from the opinion of other people, and if it is, then it is definitely “purchased”. Exactly. You got me with giblets straight.
Let’s say, the feeling of built -in justice does not allow me to calmly look at what I do not just disagree with, but what I think I think it. And okay, it would just be about the fact that the game did not like, that in the end it would be possible to reduce to the notorious taste. However, no, the problem is that we play in the same game, we see almost diametrically convertible paintings.
There is a concrete statement about crowds, hordes and hundreds of enemies. I haven’t seen this in the game. Yes, you have to kill regularly. However, individual individuals and small groups of warriors, but not crowds and hundreds. And I really want proofs on this topic. But they are not yet. It doesn’t even smell them.
There is another statement that these hundreds are necessary Necessarily to kill, they say, they will not let go further. Again – I saw another. Yes, in a pair of places it is necessary to kill everyone. And again-it is not about hundreds of people, but about 3-5 people. But no less than places where you need to take place only in stealth or somehow, because the concentration of enemies is higher than what could be quietly cleaned.
As a result, these two statements right now and here they are very discredited as a observer, because how could you not notice such obvious faals? Moreover, for the game about snipers, these are critical faals.
I am generally prone to dialogue and discussion and is ready to recognize my fals and mistakes. However, only when they are indicated to me with some kind of argument, evidence and other.
And here it turns out that I am accused of incompetence, but at the same time they do not give any evidence. Hence the clear clash of interests.
I looked at the review at the PG-Absolutely inadequate idiot wrote it there.And the hair dryer really sorted out the game well.Cool review
Eh, Vanya, Vanya … So this is what City Interactive spent the money remaining after the licensing of Cryengine 3. : D